<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>AutoLayout PRO | Blog</title><description>Figma-style auto-layout engine for Unity uGUI - Burst-compiled core, incremental rebuilds, and a sizing model designers already think in.</description><link>https://autolayoutpro.com/</link><language>en</language><item><title>How I built a Burst-compiled layout engine for Unity uGUI</title><link>https://autolayoutpro.com/blog/how-i-built-a-layout-engine-for-unity-ugui/</link><guid isPermaLink="true">https://autolayoutpro.com/blog/how-i-built-a-layout-engine-for-unity-ugui/</guid><description>uGUI layout is a puzzle of anchors, LayoutGroups, and fitters. So I built a layout engine that replaces that stack with one component - a two-pass, Burst-compiled solver borrowed from Subform and Morphorm. Here&apos;s how it works, and how it benchmarks against Unity&apos;s own Layout Groups.

</description><pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate><category>unity</category><category>ugui</category><category>performance</category><category>devlog</category></item></channel></rss>